Founded in 2016, we committed to develop the next generation of hard-core online multiplayer games.
Here in Vaki we believe in three Core values:
- Hardcore First – We believe in serious games. Games where player interactions matter and which most people play for years, not just weeks or months. We approach each task carefully and seriously. We seek honest feedback and use it to improve the quality of our work.
- Every Player Matters – Every employee is encouraged to speak up, listen, be respectful of other opinions, and embrace criticism as just another avenue for great ideas. Everyone is responsible for their own work, both the process and the outcome. Every interaction within the team, with the player community, and with the broader industry as a whole, reflects our desire to excel and improve.
- Global Approach – Grow our game company to be a global player. We also seek the most passionate, talented people in the world to enrich our company. After developing a passion for community-driven development as part of our transparent process, including weekly progress updates, live streams and frequent updates – we have set our sights on our initial goal – to build the best multiplayer experiences
Kingshunt is a 3rd person Massive Multiplayer Online Hack and Slash. Multiple 5 vs 5 matches take place simultaneously within the same map, running across a single server that can host 100 or more players.
VIRTUAL REALITY PLUG-IN TOOLSET CINEXT VR
Everyone in VR space knows how challenging and often tedious process is to composite VR movies in 2D space. Always switching between desktop and VR space.
VR development made easy. Edit real-time material in VR-space. No need to switch between desktop and VR headset. Modify environment, effects, lights and physics in VR play mode. You will always see whats really happening in VR space. NO blind spots! Focus on story telling! No need for external editor /composition software.
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My responsibilities include establishing a seamless link between the artistic vision of the game and its technical implementation. I am also hands on as a lead VFX and 3D graphic artist for our projects. I work closely with colleagues and clients on art direction in the design of a game and supervise best practice for technical aspects that is reflected in the quality of our products.
CTO / Co-founder
My role as is to maintain efficient project flow inside the development team whilst remaining hands on as a lead programmer.
I’m responsible for the architecture, researching and selection of new technologies, together with R&D best practices to fit both our commercial and technology requirements. This includes game-engines, devices and version control used by the team and our clients.